如果i站上的视频太卡或者太模糊试试这个👇If the video above is too stuck or too blurred, try this.👇————–1080p 画质压缩版——————Patreon——Unifans–支付宝店铺fansky—-n(Unifans是国内赞助方式,可以通过淘宝购买代币)4K版本已上传到Unifans和Patreon,telegram上会放一些废稿视频,telegram Contains some scrap videos这次时长有八分钟 1分钟剧情 2分钟前菜 5分钟主菜因为之前有人提议卡点和更多动作,所有这次主要把精力集中在这两点了,灵感来自一些HMV PMV,剪辑频率比之前要高一些,动作也会更多。一次做这么多动作真的累炸了。其他的比如场景部分没有花费太多精力,也没有加人声和音效,因为会其他声音会影响音乐的鼓点,卡点的效果就没那么好了。这次画面的质量应该是略有提升流体模拟我使用了Unity Asset Store的Zibra Liquid然而这东西有内存泄漏的BUG,即便是模拟很小的水流也直接会让电脑崩溃,我跟他们提交了BUG,但是目前还是迟迟没消息只能说Unity在流体模拟软体模拟这块比较欠缺之前看Unity大会,他们终于打算升级动画系统了,不过不知道会不会改善Timeline,这个用的真的蹩脚音乐:Kordhell – Murder In My MindZatox – Let Me See Yan动作: @ankiiThis time, the duration is eight minutes: 1 minute for the storyline, 2 minutes for the 3P, and 5 minutes for the main content 6P.Since some people suggested syncing to beats and adding more action, I focused mainly on these two points for this project. The inspiration came from some HMV and PMV videos, so the editing pace is faster than before, with more action. Doing so many movements in one go was really exhausting.Other aspects, like the environment, didn’t get much attention, and I didn’t add voiceovers or sound effects because additional sounds would interfere with the music’s beat, making the syncing less effective.The visual quality should be slightly improved this time.For fluid simulation, I used Unity Asset Store’s Zibra Liquid. However, it has a memory leak bug. Even with small water simulations, it crashes the computer. I submitted a bug report, but there’s been no response yet.I can only say that Unity still has a lot to improve in terms of fluid and soft body simulations.I saw at the recent Unity conference that they finally plan to upgrade the animation system, but I’m not sure if it’ll improve Timeline—it’s really clunky to use.music:Kordhell – Murder In My MindZatox – Let Me See Yamotion: @ankii
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